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Showing posts with label 3g. Show all posts
Showing posts with label 3g. Show all posts

Monday, March 9, 2009

My Fave iPhone App - SG Buses

The latest version of iPhone bus guide SG Buses now helps you to get from A to B. You can type in your starting point and your destination and SG Buses will tell you how to get there. It will even handle changing buses (one changeover only). Pretty neat. According to developer Muh Hon Cheng, this is based on the same engine he used for Transit app which he developed back in the day when jailbroken apps ruled.

Tuesday, February 24, 2009

iPhone App - Magic Levitate

Combining a classic magic technique with a clever app, 'Magic Levitate' from Alakazapps brings levitation to your favorite mobile devices. The Illusion: Using static electricity you charge the 'Magic Levitate' app. Once the app is fully charged it will magically float at your fingertips seemingly without support. The app includes stunning animation and full instructions that explain the secret move.

Monday, February 23, 2009

My Fave Iphone Game - SpaceX (Level 1)

SpaceX begins with a spaceship taking on enemies in somewhat Galaga-style action. The ship is controlled with either your finger or by tilting the iPhone/iPod touch. The controls are quite responsive — the ship moves both from left to right and up and down on the screen so you can shoot enemies and snag upgrades that float across.

Thursday, February 19, 2009

Iphone Game - Fastlane Street Racing

The first thing that hits you about Fastlane is the game’s graphics quality. Fastlane is the best looking iPhone racer, hands down. What’s more, the game runs at a decent framerate and experiences very few slow-downs. Of course, you’re racing only three other vehicles and the on-road traffic is at a bare minimum, but still–it’s a lovely looking game.

Tuesday, December 30, 2008

Best 3G iPhone games DEMO pack (iPhone 3G App Store Games)

Thursday, December 25, 2008

I love Katamari for iPhone



I Love Katamari iPhone Review
Disastrous technical issues totally spoil a quirky cult favorite.
by Levi Buchanan

December 15, 2008 - Who loves Katamari? A lot of gamers do, actually. Though still considered a cult series, Katamari Damacy and its many sequels are quite well known amongst gamers. The plight of the prince, destined to roll up stars in an unending quest to earn the approval of his father, has rarely changed since the original PlayStation 2 outing. Chocolates, cats, cars -- all of it needs to rolled into a mass large enough to go atomic and become a star in the heavens. The iPhone edition of Katamari employs a strict "if it ain't broke" philosophy, which seems like a wise idea from the outset. But when you try to actually control the giant ball of junk...

It is not often that I find myself holding my iPhone upside down, craning my neck while hanging off the side of my chair. Actually, I never had to resort to contortions at all to play an iPhone game prior to I Love Katamari. After reading a very easy-to-understand set of controls that make complete sense -- tilt the phone side to side to curve the katamari, tilt it forward and back to accelerate or apply the brakes -- I started rolling up caramels and pencils in hopes of getting a katamari large enough to pick up a cat, as requested by the King. The game seemed a little sluggish at first, but tapping on the katamari a couple times gives you a nice speed boost that helps when rushing through a line of stuff or hopping over a small obstacle.

However, as the katamari grows and grows in later levels, the controls go south. Tilting the device forward no longer seemed to get the ball rolling. I kept having to tilt it farther and farther away from my face to get it to move forward, especially when my katamari was as large as car. Soon, I was tilting it so far I had to stand up to look over the edge of the screen. Trying to boost the katamari by tapping it did little but spin the ball in place. And that's when the iPhone was finally dilly-flipped so I could finish a level in time. (There are no save points in Katamari. If you are 2 millimeters shy of your goal at the end of a 7-minute stage, too bad. Start over.) The larger the ball, the slower the game -- and that just drains the fun out of Katamari.

According to Namco, you can recalibrate the tilt by by just touching the katamari. So, any time you want to tap the katamari for a speed boost, you are also recalibrating the katamari. And even this does not solve the problem of a slow, ungainly ball that doesn't move smoothly at all, no matter how many times you try to recalibrate the accelerometer.

Also frustrating about I Love Katamari: the camera. On several occasions, the camera would be caught on something like a corner and then stick there while I tilted the iPhone around to free it. This is very irritating when you are closing in on the time limit. Because the camera fails to offer consistently good (or even decent) views of the katamari, you often find yourself rolling over things without actually picking them up. The ball has to touch the item to pick it up, and from where I stood, I must have been missing objects by mere pixels. Sometimes things worked great. Other times I wasted precious seconds rolling back over a bottle multiple times before it stuck.

Finally, the entire game chugs when you reach a diameter threshold. You have to hit certain diameters in order to pick up larger and larger objects. When you cross the needed diameter, a little chime plays and a visual flourish shows the ball growing (and the prince shrinking in comparison). During this animation, the game cannot keep up. The whole thing slows to a crawl that takes 15-20 seconds to recover from -- if at all. You're left to ask if this game fully tested?

At least the game shares the winning look and soundtrack of the rest of the series. Through headphones, the goofy music sounds great (and not bad through the on-board speakers either). The visuals are straight out of the PS2/PSP games, full of bright colors and all sorts of silly flair. Really, get a load of the King. He's just bizarre.

It's too bad technical issues -- controls, speed, camera, framerate -- are so catastrophic, because Katamari is a perfect fit for the iPhone. Tilting the device seems like the best replacement for losing the twin stick controls found in the PS2 and Xbox 360 versions of the game. But it just never comes together. The game desperately needs an update before the App Store just passes it by. (Especially with Rolando on the way.)

source:
http://wireless.ign.com

Tuesday, August 26, 2008

Apple 3G iPhone Commercial

Thursday, July 17, 2008

iPhone 3g Jailbroken




After unlocking and jailbreaking iPhone OS 2.0, the iPhone Dev Team has now liberated the new iPhone 3G, only five days after launch. This means a Pwnage tool that will allow you to install the unofficial applications that Apple doesn't want you to have in your iPhone—like video recording apps or game emulators—alongside with the App Store ones. The upcoming Pwnage will support the classic iPhone, the iPod touch, and the iPhone 3G. The video shows it works great:



World's 1st Jailbroken 3G Phone from iphonedev on Vimeo.

Read full article here with comments

Source: Gizmodo

Tuesday, July 15, 2008

Goodbye old iPhone, Hello iPhone 3g !

Tom uses his new iPhone 3G to stay organized. Watch what happens when he tries to blend his old iPhone.

Friday, July 11, 2008

First iPhone 3G caught in the wild, unboxed and handled

If you're a prospective iPhone 3G buyer, get ready to make a mess of your keyboard, desk, and any nearby objects that may be hit by spittle flying out of your mouth. Some lucky, lucky Portuguese man or woman has already had the pleasure of cracking open the box and booting up their new device. Feast your eyes on the above pic and one more after the break, and keep reminding yourself that you've only got three more days to wait.

Update: We've added a picture of the mysterious SIM removal tool -- the shroud of secrecy is lifted after the break.

[Thanks, siniux]






Source: http://www.engadget.com
by:Joshua Topolsky